|
Hudson Bay Surprise!
Understanding the paths bombers can safely fly and learning the connections between sea zones can really help your game play. Study the map. The East Canada/Hudson Bay Sea Zone. Here's a trick that opened my eyes when I was rookie playing a more experienced player. Had I known this tip, I would have played differently from the start. I still would have lost, but maybe I could have given my opponent more of a challenge in our tournament match. The Stage Japan was making a small press against the US in hopes of slowing down the flow of infantry into Europe. My plan worked! He built most of his infantry in W.US to protect his coast. To my novice eyes I believed I had just bought one extra round of comfort for Germany. The next turn he moved the infantry to W.Can and placed more foot soldiers in the W.US., as well... YES, my plan continued to work! (I know most of you see what's coming next...) Germany was feeling a little safer, so I focused on E.Europe and kept the small Japanese press up! But then... those blasted Transports in the UKsz picked up all those infantry in W.Canada! It was there the whole time and I did not see it! Ahhhhhhh! Goodbye W.Europe... goodbye any hope of victory all because of one sea zone. The Bomber and the Fighter Don't forget that "little" Hudson Bay sz, it works for Bombers and Fighters too! If I should build a bomber for the US, I almost always place it in the W.US. It goes just as deep into Europe as one in the E.US, plus, it can do a bombing run on Manchuria or strike lonely transports in the Japan sz if Yakut or SFE is available for landing. Fighters from the UK sz can attack the W.US sz and land in the W.US or W.Can, they can attack Alaska and land in W.Can and they can land on a carrier in the Hawaii sz. A Bomber from Karelia, not Russia can attack Alaska and W.USsz as well! |